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Piero Macgowan
Piero Macgowan
Senior Concept Artist at Firaxis Games
Baltimore, United States of America

Summary

Piero Macgowan is a Mexican-born, Senior Concept Artist at Firaxis Games in Baltimore, USA, as well as an Illustrator, Fine Artist, and College Professor. Since joining Firaxis in 2007 he has played a pivotal role in developing the XCOM franchise from the beginning, as well as providing support for other projects like the Civilization franchise. He obtained his B.F.A. in Illustration with Honors from the Maryland Institute College of Art.

Skills

Concept ArtIllustrationLow-poly ModelingTeachingDrawingDigital SculptingStoryboardingCharacter DesignEnvironment DesignCreature DesignWeapon Design

Software proficiency

Photoshop
Photoshop
3ds Max
3ds Max
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Keyshot
Keyshot
Marmoset Toolbag
Marmoset Toolbag
SketchUp
SketchUp
SketchBook Pro
SketchBook Pro
BodyPaint
BodyPaint
Marvelous Designer
Marvelous Designer
Storyboard Pro
Storyboard Pro

Productions

  • Xcom2warofthechosen 1280 1499849280724 1280w
    • Video Game
      XCOM 2: War of the Chosen
    • Year
      2017
    • Role
      Senior Concept Artist
    • Company
      Firaxis Games
  • 01 x2 screens news thm
    • Video Game
      XCOM 2
    • Year
      2015
    • Role
      Senior Concept Artist
    • Company
      Firaxis Games
  • Xcom enemy within
    • Video Game
      XCOM: Enemy Within
    • Year
      2013
    • Role
      Senior Concept Artist
    • Company
      Firaxis Games
  • Xcom enemy unknown
    • Video Game
      XCOM: Enemy Unknown
    • Year
      2012
    • Role
      Senior Concept Artist
    • Company
      Firaxis Games
  • Frontcoverrus
    • Video Game
      Civilization V
    • Year
      2010
    • Role
      Supporting Concept Artist
    • Company
      Firaxis Games

Experience

  • Senior Concept Artist at Firaxis Games
    Hunt Valley
    June 2007 - Present

    - Worked directly with Art Director to create and define XCOM’s aesthetic vision from conception.

    - Focused on creating color keys and environments to establish and guide narrative.

    - Created main character and creature concepts.

    - Problem-solved system-based assets (cover and interactive items, kit swaps, deco passes)

    - Provided cinematic support through storyboards.

    - Assisted marketing efforts to generate promotional art.

    - Supervised junior artists.

    Shipped Titles:

    XCOM: Enemy Unknown (PC, Xbox 360, PS3)

    Sid Meier’s Civilization V (PC)

    XCOM: Enemy Within (PC, Xbox 360, PS3)

    XCOM 2 (PC)

  • Concept Artist at Big Huge Games
    Timonium, United States of America
    June 2007 - September 2007

    Did marketing illustrations, color keys and environments. Worked on two unreleased titles and collaborated with the teams' directors to create initial artistic vision.