Callouts for props inside an entertainment center, mostly focused on "experience"-based stations or beds.
Treatments for the outside of the building.
Urban Entertainment Center Concepts - XCOM 2
This is another part of the environment concept art I did for XCOM 2, more specifically urban "entertainment" centers. To get an idea of the materials early on, I would mock things up in 3d to get a good base to work on top of in Photoshop.