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Piero Macgowan
Piero Macgowan
PrincipalConcept Artist at Bit Reactor, working on Star Wars
Hunt Valley, United States

About

Piero Macgowan is a Principal Concept Artist at Bit Reactor for Star Wars Zero Company, the next AAA game set in a galaxy far, far away. He previously worked at Firaxis Games on Marvel's Midnight Suns and the XCOM franchise. He has also done Production Design for the animation industry, and taught in the Illustration department at the Maryland Institute College of Art.

Skills

Concept ArtIllustrationLow-poly ModelingTeachingDrawingDigital SculptingStoryboardingCharacter DesignEnvironment DesignCreature DesignWeapon Design

Software proficiency

Photoshop
Photoshop
3ds Max
3ds Max
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Keyshot
Keyshot
Marmoset Toolbag
Marmoset Toolbag
SketchUp
SketchUp
SketchBook Pro
SketchBook Pro
BodyPaint
BodyPaint
Marvelous Designer
Marvelous Designer
Storyboard Pro
Storyboard Pro
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Blender
Blender
Maya
Maya

Productions

    • Video Game
      Star Wars Zero Company
    • Year
      2026
    • Role
      Principal Concept Artist
    • Company
      Bir Reactor, LLC
    • Video Game
      Midnight Suns
    • Year
      2022
    • Role
      Senior Concept Artist
    • Company
      Firaxis Games
    • Video Game
      XCOM 2: War of the Chosen
    • Year
      2017
    • Role
      Senior Concept Artist
    • Company
      Firaxis Games
    • Video Game
      XCOM 2
    • Year
      2015
    • Role
      Senior Concept Artist
    • Company
      Firaxis Games
    • Video Game
      XCOM: Enemy Within
    • Year
      2013
    • Role
      Senior Concept Artist
    • Company
      Firaxis Games
    • Video Game
      XCOM: Enemy Unknown
    • Year
      2012
    • Role
      Senior Concept Artist
    • Company
      Firaxis Games
    • Video Game
      Civilization V
    • Year
      2010
    • Role
      Supporting Concept Artist
    • Company
      Firaxis Games

Experience

  • Principal Concept Artist at Bit Reactor, LLC
    Hunt Valley
    January 2022 - Present

    At work creating Star Wars Zero Company with industry veterans, the next AAA game set in a galaxy far, far away.

    - Built the concept department from scratch, initially establishing pipelines for pre-production and art directing outsourcers and contractors as Lead Concept Artist.

    - Then as Principal concept artist I continued to demonstrate leadership through work and communication standards, making sure the company’s vision was well represented with Lucasfilm Games and external partners.

    - Became the main in-house marketing artist, designing the game’s box art, magazine covers, and collector’s edition art, among other special marketing materials.

  • Senior Concept Artist at Firaxis Games
    Hunt Valley
    June 2007 - December 2020

    Visual Development on Marvel’s Midnight Suns: established mood, designed environments,created ability sheets, ideated characters, made props and provided tech designs.

    Worked directly with Art Director to create and define XCOM’s aesthetic vision from conception, including:

    ---Focusing on creating color keys and environments to establish and guide narrative.

    --- Creating main character and creature concepts.

    --- Problem-solving system-based assets (cover and interactive items, kit swaps, deco passes)

    --- Providing cinematic support through storyboards.

    Assisted marketing efforts to generate promotional art.

    Supervised other artists.

    Shipped Titles:

    XCOM: Enemy Unknown (PC, Xbox 360, PS3)

    Sid Meier’s Civilization V (PC)

    XCOM: Enemy Within (PC, Xbox 360, PS3)

    XCOM 2 (PC)

  • Concept Artist at Big Huge Games
    Timonium, United States of America
    June 2007 - September 2007

    Did marketing illustrations, color keys and environments. Worked on two unreleased titles and collaborated with the teams' directors to create initial artistic vision.

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