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ADVENT Building Concepts and Moods

Here's some work I did to figure out the look of the ADVENT buildings in XCOM 2. Like with many of the other environments, I would make sure that I was working with real game measurements in 3D so that I could be mindful of cover, tile spacing, and unit heights. The closest I could describe the overall feel being explored is perhaps "evil geometric sleekness" -- with red glass made of jolly rancher candy :)